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  • Animations: 2
  • Frames: 34
  • Loop: Yes

The undead bring diseases with them.  Bless your enemies with the knowledge of impending doom!



You can see the debuff animtions above. B This skill places a debuff on all the enemies in your sight. I had a few ideas with this debuff. Don't forget to recolor the affected enemies!

1. You can make it deal damage per second

2. You summon the skull and it gives you a XX% chance to apply the debuff when you attack 3. It deals no damage but it decreases the enemy defenses drastically.


  • Animations: 1
  • Frames: 17
  • Loop: Yes

Your skills are quite powerful, shower your enemies in darkness for as long as this skill lasts. The preview shows all skeletons being hit at the same time but you can also use the Appear and Dissapear animations. 

A way to use those would be by only summoning 1 skull on top of an enemy and once it is defeated the Disappear animation will play, the skull will teleport on top of another enemy and the Appear animation will play leading to the loop. This gets repeated until all enemies are defeated.

You can also activate the debuff animation found under the Doom skill to amplify the damage that this skill does.


  • Animations: 4
  • Frames: 39
  • Loop: Yes

Summon a demon... the demon comes with 4 animations

  • Spawn
  • Idle
  • Attack (Start/Loop/End)
  • Looped Dark Ray Extension

The demon acts as a turret since it can not move, you can add health to it if you want or you can just make it disappear after X amount of seconds. The Demon hits all the enemies in front of him with its dark ray. You can loop it to make it infinite if you want.

One suggestion is to to make the screen shake when the spawn animation begins and right around the middle you can play a mighty roar. This roar can be used to put fear in your enemy decreasing their defense.



  • Animations: 1
  • Frames: 16
  • Loop: No

This buff will render you immune to Dark attacks and other attributes. Maybe increase your defense by X%. You can also make this defense a lot higher than other buff skills at the cost of being dealt more damage from Holy attacks. The last frame is the indicator that lets you know if the skills is active or inactive.


If you are looking for Sound FX take a look below

Do not forget to check my other FX Packs! These are part of my FX collection that will keep on growing!



  • FX sprite sheets have the dimensions in the Name
    • EXAMPLE: "skillname_128x48"
  • The pack consists of two directional animations
  • List of animations: 8
  • Frames: 106
  • Animations may be loop-able
  • Aseprite file included
  • Character, Background, Skill Icon and enemy  are NOT included. Check the assets below if you are interested

  • Check the skill icons below!


  • You can use this asset in any game project, personal or commercial
  • DO NOT resell or redistribute AS A GAME ASSET, it has to be part of a project
  • Credit not necessary but appreciated, if you do you can link to my ITCH profile
  • Modify to suit your needs
  • You are NOT allowed to turn any of my assets to an NFT.


Click the image to see my asset collections.

Item Collection  UI Collection  Nature Collection

Animation Collection  FX Collection  Enemy Collection

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Get this asset pack and 190 more for $200.00 CAD
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$5.00 $2.00 CAD or more

In order to download this asset pack you must purchase it at or above the minimum price of $2 CAD. You will get access to the following files:

Premium_Skills_Dark_2.zip 3 MB

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